We've been around for over twenty years, and in that time, we've become game development professionals who explore the boundaries, push the norms of standard game development, and embrace the unexplored. But we're not just about making games, fun as they are - we also prioritize creating a positive and supportive culture within our studio.
Our Founder's Story
It should be understood that Babaroga is not BabaYaga. BabaYaga is her distant north-eastern cousin, and they are not on speaking terms anymore. Not since the Wolf-man incident.
No, it had nothing to do with the chicken-leg house, which BabaYaga claimed as part of her inheritance, according to the court papers. The details are sketchy, rumors, and gossip abound. However, the end result is known. Babaroga grew angry, disgusted, and disgruntled. She decided that she would cure the world's wickedness one child at a time. Children, she thought, was where the seeds of wickedness were planted.
She developed a simple and ingenious plan. She appeared under naughty children's beds at night. When the witching hour approached, she crept out and took naughty children away. Sometimes, children tried to run, and Babaroga had no other choice but to eat them.
Alas, her ways were not understood, and soon she was on the run. Betrayed by the humanity that she once protected, bitter and disillusioned, she sought solace in the New World.
Still wanting to focus on children, she moved into the game industry. Her final plans are a closely kept secret, full of mystery and danger. Some say signs of alchemy and the occult are part of it.
What is she building in there?